Showing posts with label interface. Show all posts
Showing posts with label interface. Show all posts

Sunday, 21 July 2024

Unfinished Business: The Story of the Interface

The following is an unfinished post from 2014 that was originally meant to be one of the introduction posts for the Ways 2 Interface research project, but I didn't end up using it.

I've published it now because it holds many pertinent points for why I undertook the Ways 2 Interface project in the first place.

I have not finished the post and it contains many errors and unfinished sections.


Unfinished Business: The Story of the Interface

From the cave wall to the Facebook wall, the interface of the spectator and the spectacle, a physical and cognitive intermingling of consumer and content, is a widespread manisfestation and an integral identity and reality constituting process, that quite literally tells the story of our universal and underlying ways of being.


Building on the award-winning research paper, 'Ways of Being: The Spectator and the Spectacle', in a continuing endeavour to reconceive the spectator and the spectacle as the-actual-being-within-and-perceived-being-without, 'Ways 2 Interface' is a progressively inclined transdisciplinary research project that explores the interface-cognitive-process - the-actual-being-within-and perceived-being-without - inherent to us all by examining the habits and manifestations of our cognitive, corporeal and cultural ways to interface.

We are the stories we tell ourselves, the key to understanding the purpose of the interfacing-process is in realising both the deciets of the abstractions in which we constantly immerse ourselves and the ways in which we constantly immerse ourselves in the truths of those abstract deceits. From the two million year odyssey of our intellectual growth, to our current plugged in transmedia and transhuman digital re-birth, 'Ways 2 Interface' covers a lot of ground in its endeavour to ascertain how the interfacing-process has always empowered our ways of being stories, while also speculating on the transcendence of where our networked narrative is going...



Ways 2 Give Yourself Many Splitting Headaches: A Whole New Vague Notion 

Outlining this project in my head, in writing and in person has always been a nightmare (the outline above was done over three days) and this is why I have held of launching this website for the past three months. I did not want to officially launch this project until I had its focus completely nailed down. Saying that it was just a continuation of the research of its first manifestation was not enough; it was not enough because the considerations of the project had grown a great deal since submitting Ways of Being in June, 2013. The fundamental focus of the project has altered, it has become a whole new vague notion.

"How we feel films" - the vague notion for Phase 1

The trick is to now turn this new vague notion into a logical and backed up argument. This is exactly the reason for why I have struggled to outline this project for so long, because it has been a vague notion buried within a plethora of differing areas of research. Up until now, if someone has asked me to explain the project, I have just told them about a particular aspect of it; the most popular being: "I am researching changing viewing habits," which I am, but that is not the full story. This project is a complex issue becasue it touches on so many different areas and disciplines. 

Indeed, since submitting Ways of Being and continuing the research, the more research I do, the more the project grows and the more I have been lead to feel that I did not know what it was I was researching.

However, while I have been redefining the project into its next phase over the past few months, I have realised a more fundamental truth as to why defining this project has always been something of a headache - I am looking into the thing, that is looking into the thing.

 

If I am being honest, I have never been very good at outlining things before I start them; generally, I will just spend a lot of time making a big mess and then, eventually, make something from that mess. That is how Ways of Being came to be and that is how its successor has come to be, seven months of mess making later.

For the past three months I have been writing up its first batch of posts - the introduction batch -  combined, I have about 30,000 words of material written up. 

 and spread across various posts, through which I have re-worked and re-thought this projects focus and, finally, I have arrived here at the actuall first introduction post where I will outline the essential focus of this project. Finally, Ways of Being has transcended fully into Ways 2 Interface.


and one of the reasons I have decided to continue orchestrating this project, after I submitted its original manifestation as Ways of Being in June 2012, is basically so that I could refine its outline - I want to find out what exactly it is I have always been getting at in this project.


However, on the course of forming this argument, I uncovered and correlated various other considerations into the mix and this is where the project really started to grow, so much so that the first draft of my paper came in at around 17,000 words, 7000 over the accepted word count. required word count of 10,000 words I hold no shame in admitting the fact that I eventually submitted a Masters' length paper for my graduate degree.


"It draws on a plethora of examples from traditions of visual culture from prehistoric cave art to contemporary film, the IMAX experience and future practices of audio‐visual consumption in order to examine traditional and contemporary theories of spectatorship and the spectator’s relation with the spectacle.
The introduction clearly sets out the structure and methodology of the dissertation and provides a useful overview of the technological shifts which have resulted in a reconfiguration of the relationship between the viewer and the viewed.
This is clearly an ambitious project. It makes a passionate case for the revival of grand theory in studies of Spectatorship in particular and Film Studies in general and sustains this case through argumentation of an exceedingly high order.
It acknowledges the need to expand the scope of such studies beyond film, in its reference to a wide range of media texts as much as to critical literature, all of which are directed towards an understanding of spectatorship from points of view as diverse as the sensory, experiential, philosophical, spiritual, metaphysical and neuorological."

- Dr Suman Ghosh, Lecturer in Film and Screen Studies.


There was something deeper, there was a vastly bigger picture to consider that extended beyond the focus of film.

This project has already given me many headaches; however, I am now at the point when the fundamental focus at the heart of the process is starting to make a great deal of sense.  



Establish FIlm and Media Studies background

How every out of that primary focus further considerations grew 

However the reason why the paper balooned to such a length  

The project has transcended beyond its former self and, now, finally, phase 2 can officially begin... 

Finally, it was at the point when that the research stopped being focused around films and became centered on a much more fundamental focus that Ways of Being transcended fully into its next phased. Film still comprises a major componant of this next phase, but Ways 2 Interface is centered on a much more fundamental focus.  


Something to do with the Interface: The Purpose of Phase 2

The seed for this project's focus was sewn in Ways of Being, Chapter Three, the chapter that was not to be. Due to going vastly over the required word count, I had to remove the third chapter of the paper before I had even finished writing it. 


What became Appendices F and I

What I did manage to finish of the third chapter was transposed into appendix material. However, the original concept for Chapter Three was larger than that combined appendix material. This larger concept would have greatly transcended the ultimate conclusion of Ways of Being beyond the primary focus of film, film exhibition, film theory and my primary aim of explaining how we feel films. 

Below is my original three chapter structure for Ways of Being. The basic aims of  the Introduction, chapter one and chapter two remain unchaged and the conclusion remains essentially the same in the final paper.


  • Introduction outlines the digital rebirth and its disruptions of our long established ways of being complacent in our knowledge and our beliefs.
  • Chaper One critically reviews the established understanding of the spectator and the spectacle; in relation to current findings in neurosciene and the progressive thought of contemporary theorists.   
  • Chapter Two introduces hyperformat cinema and uses the projected future practices of large format cinema to argue a case for the longevity of public film exhibition and challenge the established theoretical thought and basic assumptions surrounding our conceptions of the spectator and the spectacle.  
  • Chapter Three would have dealt with the public exhibition challenges of multiplex and independant cinemas in relation to the growing market domination of large format cinema, the chapter would have then transitioned into dealing with how particular types of content are designed to be exhibitied through specific modes (this is now Appendix F: The Multiplex is in Trouble) and the chapter would have Introduced the smaller modes of content exhibition, mobile phones, iPads,  Goolge Glass, laptops, etc. Furthermore, in relation to the digital excelleration of the first decade of the 21st century that made the wide proliferation of these modes possible, the chapter would have considered how the network presence of these connected devices has extended our sense of being into the unified realm of cyberspace and how that upgrade is further transfiguring the relationship of the spectator and the spectacle and our ways of being in the world.
  • Conclusion (originally titled Ways of Being in the World) would have unified the preceding points together to conclude that we need to get out of our comfort zones and completely re-think our most basic assumptions about our ways of being the spectator and the spectacle and the means though which we intellectually dissect that relationship.

The basic coherence of my original design for the paper would have basically been: 

  1. Introduce the problem.
  2. Use the problem and empirical data to challenge established thought.
  3. Challenge the problem further by exploring the game changes of large format cinema.
  4. Challenge the problem even further by counter-balancing the large format argument with the game changes of smaller modes and then demonstrates how these smaller connected modes lead to a vastly bigger picture, a bigger picture that impacts all human knowledge and every manisfestation of the spectator and the spectacle. 
  5. Conclusion - it is time to intellectually shape up! 


“Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation... A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding...”

- William Gibson, Neuromancer, 1984.


The internet is this bigger picture and it has connected our species and our knowledge together in a way never before embodied. That embodiment is demanding us to nurture new attitudes, new intellectual considerations and new belief systems. The same is true of Film and Media Studies and Chapter Three would have provided further testimony for this. 

Some notes for Chapter Three

The basic DNA of this intention remains in Ways of Being, I crammed it in as best I could:

"This dissertation was written for a Film Studies course entitled ‘Film and Screen Studies’ and, therein with the addition of ‘Screen’, lies an acknowledgement of the need to study a much wider field, e.g. television, video games, internet content, etc. Therefore, while progressive thinking is not dominant, it is something that is gradually being nurtured. The plethora of audio-visual content that now exist means that Film Studies is no longer just about films."
- Ways of Being: The Spectator and the Spectacle, 2013:107

Some of these further considerations of smaller modes did make it into Appendix I: The Multiplex is in Your Pocket. However, something else eventually came out of this aborted chapter, something I had not counted on

This is something that I discuss at more length in Something #todowithfilm: My Path, My Story and My Research Web

It was the external manisfestations, it was the internal manifestation of the spectator and spectacle that I struggled

When I later gave the Appendix I a polish, just before I submitted the paper, a thought occured to me and it made me question the way in which I had been writting about the spectator and the spectacle up until that point:

"Everything that has been presented throughout this paper is representative of the shift in thinking that is slowly taking place alongside the digitalisation of cinema and needs to continue to take place! In moving away from the cave [our comfort zones], we have stopped viewing spectacle content on a screen, and we now experience and interact with it via an interface. If there is a great deal of neurobiological participation happening on the spectator’s part, then perhaps this offers a more accurate way to talk about the process by which the spectator interfaces with any type of film spectacle."
- Ways of Being: The Spectator and the Spectacle, 2013:151


This is the only point in the paper when I refered to the process by which the spectator interfaces with the spectacle. There were two other instances where I had utilised the phrase in a similar manner:


  • Chapter Three: the Multiplex is in Your Pocket: The Further Diverging Modes of the Spectacle and their Interfacing Relationship with the Spectator
  • Appedix I: The Multiplex is in Your Pocket: The Implications of the Interfacing Relationship of the Spectator and the Spectacle


However, In the subtitle of the aborted Chapter Three and the subtitle for Appendix I, the means of interfacing I am refering to is the tangible external modes (IMAX screen, iPad, book, painting etc.) through which the data to enable this later criss-cross of spectator and spectacle to occur. 


"we need to understand how the spectator views, absorbs, receives, engages, experiences, constructs, desires, negotiates, manipulates, participates, fantasises, debates, infers, identifies, critiques, addresses, senses, recreates and integrates with the cinematic fiction  [spectacle]."

- Ways of Being: The Spectator and the Spectacle, 2013:36


By this I was refering to how we absorb a film or spectace entity through our senses and then, inside of ourselves, create a unique subjective impression of that spectacle entity based upon our own knowledge and sensory data.  


"While every cinematic image does embody a way of seeing, as determined by the audio and visual construction of the film text by the director, this pre-packaged mindset is always open to further re-interpretations and, ultimately, is altered by the active cognitive participation of the spectator"

- Ways of Being: The Spectator and the Spectacle, 2013:51


The problem with this overview is that I was conceiving of the spectator and the spectacle, outside of their meeting and intermingly, as being fundamentally separate and distinct from one another. There was something I was missing, something inside, something to do with the interface and when I rewrote the final paragraph of Appendix I, that is when that something became a vague notion and unfinished business.

When I hit on the vague notion of a more fundamental interfacing process at work, this is where Phase 2 can really be said to have begun and, now, seven months of research and consideration later, I whole-heartedly believe the interface or interfacing-process offers us a better mode through which we can thoroughly understand the nature of what we have come to know as the spectator and the spectacle. 




The Problem with the Spectator and the Spectacle: The Fallacy of Phase 1


The way in which I discuss the relationship of the spectator and the spectacle in Ways of Being was something that I had been very wary of since the early planning stages of Phase 1. In the early stages of writing the paper it was briefly re-titled Ways of Being: The Perceiving Participator and the Spectacle Experiencing Situation.  



“We watch films with our eyes and ears, but we experience films with our minds and bodies. Films do things to us, but we also do things with them. A film pulls a surprise; we jump. It sets up scenes; we follow them. It plants hints; we remember them. It prompts us to feel emotions”



In order to be more accurate about discussing the relationship of the spectator and the spectacle, in regards to this larger sensory consideration of "how we feel films," I had drawn up what I believed were more accurate terms and descriptions of what exactly a spectator and spectatacle are:


  • the spectator a.k.a. the perceiving participator

  • the spectacle a.k.a. the spectacle experiencing situation

For my full reasoning and explanations of these reclassifications, see Looking Beyond the Gaze: The Perceiving Participator and the Spectacle Experiencing Situation

At one point, I was even going to use my reconceived terms throughout the whole Ways of Being paper! Ultimately, I did not do this for three reasons:

  1. Imagine the word count!
  2. Ways of Being: The Spectator and the Spectacle has a better ring to it.
  3. The Perceving Participator and the Spectacle Experiencing Situation - I felt these terms were still not providing a fully accurate description of what was actually happening within the spectator and the spectacle...

The percieving participtor and the spectacle experiencing situation were not providing a fully accurate description because, like the spectator and the spectacle terms, they were treating this combined relation as being made up of two fundamental separated entities:




“cinematic experience [and all content experience] remain phenomenolgically and philosophically undertheorized, in my view, so long as the events on-screen and the spectator are each considered individually, as isolated entities separate from one another. One needs to enlarge the frame of description and know how to draw – behind the back of the spectator, so to speak – a second screen on which the osmotic exchange between the so-called spectator and the events on the primary screen becomes visible."


The truth of the spectator and the spectacle is not the spectator and the spectacle, the truth of the spectator and the spectacle is:

the-spectator-and-the-spectacle

- they are always a connected unit, the imputs and dirrect considerations of that unit are always in flux, but the basic unit always remains - it is a fundamental subjective gravity of our cognition.


The fallacy of Phase 1, in regards to my dissection of the relationship of the spectator and the spectacle, is in the way that I discuss them as being what are fundamentally separate entities and only becoming combined as a result of an external interface, thing that exhibits the spectacle and allows the spectator access.

When we talk of the spectator and the spectacle in this separated fashion, we are getting a step ahead of ourselves. In order to understand the relationship of the spectator and the spectacle, we need to take a step back and examine the nature of the fundamental internal cognitive process that makes the spectator and the spectacle, as separations, a reality. This process is the interface.



The Solution of the Interface: The Fundamental Focus of Phase 2

The Interface is the central focus of this project because it offers the best means to reconcieve of the spectator and the spectacle as fundamentally not being separate entities.

I am not the first to talk about the interface in this way, but since the very recent all-pervasive overload of technological interfaces onto the consumer market there seems to be a growing consideration towards the larger conceptual frameworks the interface can offer us:

"our perceptions constitute a species-specic user interface that guides behavior in a niche. Just as the icons of a PC's interface hide the complexity of the computer, so our perceptions usefully hide the complexity of the world, and guide adaptive behavior. This interface theory of perception offers a framework, motivated by evolution, to guide research in object categorization. This framework informs a new class of evolutionary games, called interface games, in which pithy perceptions often drive true perceptions to extinction"

  
Of all the interface considerations, Hoffman's Interface Theory of Perception offers us the best place or perspective from which to begin a reconception of the spectator and the spectacle; not only because It gives my own thoughts on the subject a leg to stand on, but because the computater simualtion data he has already generated demonstarted that his theory holds some ground. 

"Why all this horsepower in the brain just to look? The idea from Cognitive Neuroscience is that perception, vision is really just a reality engine; in real time you're creating all the depths, colours, motions, shapes, textures and objects that you see, so you are creating the reality that you experience right now. You're not just taking a snapshot of a world that was already there."
- Donald D. Hoffman, 2013.

In presentation below Hoffman outlines his Interface Theory of Preception and how is impacts our conception of conciousness. You can read more of his research here.



"We pay good money for user interfaces because we don't want to deal with the over-whelming complexity of software and hardware in a PC. A user interface that slavishly reconstructed all the diodes, resistors, voltages and magnetic fields in the computer would probably not be a best seller. The user interface is there to facilitate our interactions with the computer by hiding its causal and structural complexity, and by displaying useful information in a format that is tailored to our species projects, such as painting or writing."

- Donald D. Hoffman, The Interface Theory of Perception, 2009:11

However, this is not to say that there is not a world external to us, Hoffman's theory is just saying that we have evolved to see that world according to our interface species framework


As the name of Ways of Being would suggest, Ways of Seeing had a huge influence on the overall considerations and radical approach of the project in the early stages of the Phase 1 research.

What I am saying is quite literally the perspective from which we understand it needs to be re-thought

"perspective centers everything on the eye of the beholder, it is like a beam from a lighthouse, but instead of light travelling outwards, appearances travel in."


While we are not the source of the light, we are the source of the appearances.
We need to understand nature that creates the spectator that see something external to them. 

Quantum physics has already demonstrated that conciousness effects the nature of reality.

And examing the interfaces we have created physically external to us can help us to understand this.

This is what I mean when I say  the-actual-being-wthin-and-percieved-being-without a.k.a the spectator and the spectacle. In short, it all starts with us, we are both, we are the interface where we percieve these two as meeting. 

The argument that our conciousness creates our perception of reality around us is nothing new

The reason why it is necceassary to include a cognitive-interface when approach the disussion of the spectator and the spectacle is because without this cognitive-interface that has provided us with a perception of a spectator and a spectacle, without this internal interfacing-process, there can be neither. 

If it's true, because it is still just a theory.




I am going to attempt to tackle it in Ways 2 Interface



Here I would like to make a point clear

In this project I am talking about both the internal cognitive-interface-process (essentially, the software our brains use to arrange information a.k.a. to create and/or deconstruct meaning, see Cognitive Interfaces) and the external technological interface (monitor, iPad, etc.) through which your internal cognitive interface recieves new imput with which to interface, such as you are currently doing with this sentence, an arrangement of material formed to create a meaning that was created by my internal cognitive interface based upon the interface template inherent to our species. 

Actually conceiving of this process as a language is actually a very good way to understand it, it is the fundamental language our species has been speaking and refinning for probably about the two millions years when our brains baloons into their current sizes. 

It is a cognitive language we tell ourselves through which the presence of reality as we have defined is discerned.

And it is not just because the internet has back information much more widely accessible.

What has this got to do with the Film and Media Studies field?

The reason why you are able to read what I am writing is because over the years the human race has evolved its intellect and its corporeal functions to be able to form complex internal mental data and externalize that mental data out onto the world beneath our persections. 

Furthermore, this process has enabled us to evolve our environment into an infrastructure that emulates our own internal cognitive mechanisms and which enables us to put forth our own internal mental data out into the world. 

We are the component of reality that consciously remakes reality.

In Ways of Being I was talking about the spectator and the spectacle, in Ways 2 Interface I am talking about how you become the spectator and the spectacle. 

My aim for this project is to explore the concept of the interface through various different disciplines to see if I can not come full circle back to Ways of Being and with a refined overview and provide some answers to the questions I left hanging. 

“The universalizing claims about the cinematic experience made by figures such as Sergei Eisenstein, Andre Bazin, Christian Metz and Laura Mulvey have disappeared. Contemporary film scholars are increasingly content to make local, particular claims about film. This focus on particularity – that is, the analysis of isolated phenomena – completely dominates the field of film studies. Amid this contemporary landscape, proffering a universal claim and totalizing theory of the filmic experience seems outdated and naïve”
- McGowan, 2007:ix
 
When we understand how this species specific interface projects perceptions onto the external world

After all is said, it might be interesting to se of if this pursuit of the true nature of the-spectator-and-the-spectacle leads us back to conclude that the best way to discuss their relation is precisely how we perceive them: the spectator and the spectacle.  

  which causes us to project a specific species framework out onto the world, which in turn influences how we manipulate the external world.

Perspective centers everything on the eye of the beholder, like a lighthouse it is a beam, but instead if appearances travelling in


This is exactly what I mean when I say  the-actual-being-within-and-perceived-being-without, otherwise simplified by our cognitive-interface-process as a manifestation of:

  • the-actual-being-within a.k.a. the spectator/the consumer
  • the-perceived-being-without a.k.a. the spectacle/the content

When we discuss the spectator and the spectacle we are getting a step ahead of ourselves; in order for that knowledge to have a solid foundation, we need to take a step back and look at the fundamental process that is the conception of a spectator and a spectacle possible.

If you want to understand the relationship between what we have defined as being the spectator and the spectacle, then a much more fundamental truth about the mechanics of human cognition needs to be realised and disciplinary approaches need to be adjusted accordingly.

"In order to ascend from the cave and to attain enlightenment on our true ways of being – we need to break free from the shackles of our comfort zones and disband ignorance. Only then we will be able to decode the intimately woven and transcendental dialogue of the spectator’s and spectacle’s profoundly ancient language."

- Ways of Being: The Spectator and the Spectacle, 2013:109



The interface holds the promise of offering us a new universalising claim upon which we can build a new grand theory. Cognitive neuroscience may yet prove the process of the interface to be the rule, a rule around which we can finally understand our ways of being the spectator and the spectacle




Ways 2 Give Others Many More Migraines: Investing in the Vague Notion

 

Why have I decided to do this as a website? Well, there are no word counts for one thing - there is a lot of room to breath in the bigger picture! Truthfully, there are a number of reasons why I have decided to orchestrate phase 2 as a website and will come back to these reasons. However, the most simple reason for why I have decided to this project as a website: why not? I am hugely fortunate to live in an age where I am very easily empowered to do this sort of thing, opposed to just daydreaming about it. If you want something to happen, make it happen. My intention with Ways of Being was progressive and my aim is the same here.

Ways of being was described as something new and fantastic

I am not saying that there is not a spectator and a spectacle that are perceived as existing separately, like Donald, I am just saying that is how our brains break down reality into a manageable concept in order to function productively in the world.

If there is a pattern that I keep experiencing over and over


Now I can invest in that foundation and build on it. 

there is more to be said on this topic and it is not currently being said, because once we fully understand the role the interface plays, we can exploit it to live vastly more fulfilling lives.
 
There are a couple of other projects I have been leaving to bake while I have been getting this website ready.

When we talk about the spectator and the spectacle we are getting a step ahead of ourselves, what we need to do is take a step back and realise what came first - the interface - the cause that creates the effect of the spectator and the spectacle.




Some of the posts take key points from Ways of Being and re-introduce and re-conceptualise in relation to Phase 2's focus: the interface. 
  • Interfacing Stories: Our Ways to Interface = Our Ways of Being 
  • An Ambitious Project: Reviewing the Spectator's Interfacing Relationship with the Spectacle 
  • The Digital Rebirth: From the Cave of Complacency to the Age of the Upgrade 
  • Film and Media Studies Redux: A Transdisciplinary Approach 
  • Ways 2 Research: The Research Approaches Employed 
  • The Interface: Reconsidering the Terminology and the Perspective of Understanding  
  • The Network-Narrative: The implications of the World Wide Interface 
  • Something #todowithfilm: My Path, My Story and My Research Web

In many ways, this interface theory offers us the reverse of gaze theory.

there is no spectacle separate to us and this sense there means there is no spectator either, it is the information processing of our brains that creates a 'spectacle' external to us and, therefore, leads us to feel that we are a spectacle

so opposed to talking about the spectator and the spectacle, you talk about thing they actaul are the interface of our cognition. In many  ways this concept is almost the exact opposite of gaze theory and, unlike gaze theory, the interface is something that cognitive neuroscience may yet prove to be the empirical rule.

That is what I am endeavouring to do with this project, apply my potential 



The beauty of the bigger picture is it allows each of us to access the internal pictures of everyone else like never before. To this end, there is another advantage of orchestrating this project as a website, if I have a curious person ask me its purpose, opposed to an hour long lecture, I can just give them the web address.  

Ways 2 Interface: The-Actual-Being-Within-and-Perceived-Being-Without

I may even continue to do it in batches.


The Network-Narrative: The World Wide Interface

The following is an unpublished post from 2014 that would have formed one part of the introduction for the Ways 2 Interface research project.


The Bigger Picture


There is a bigger picture today, a vastly bigger picture. When we discuss the spectator and the spectacle we are invariably discussing this bigger picture; even when we think we are just discussing a piece of entertainment content or our own relationship with it, we are delving into a discussion of a bigger picture. 

The age of the upgrade is dominated by cyberspace and technological convenience. The modes for telling stories continue to proliferate and our participation in those modes and in the creation of our own recorded stories is a fact empowered by the digital rebirth. 

In terms of gaining an understand our day-to-day existences and to continue living our day-to-day lives practically, this is a fact we ignore at own peril.



One could argue that the world wide web/cyberspace is the greatest cultural artifact the human race has produced thus far. Why? Because it is being shaped and imprinted upon by every single person who uses it! 

The inhabitants of this planet are creating a depository of information - a networked-narrative - of its ways of being, from the beginning of its existence, even its theories on the beginnings of reality itself, to reflections of its current affairs and speculations of where it is going... and what I just wrote is now a part of that network-narrative.




“If memory is our means of preserving that which we consider most valuable, it is also painfully linked to our transience. When we die, our memories die with us. In a sense, the elaborate system of externalized memory [of cultural artefacts] we’ve created is a way of fending off mortality”
- Joshua Foer, Moonwalking with Einstein, 2011:19


The Fictional Truth


Whether by chance or by our own design, longevity and immortality is something we can only achieve external to our corporeal selves via the spectacles that we leave behind.   


An imprint of a person long since gone - a nuclear heat shadow in Hiroshima.



“The soul's made of stories, not atoms” 
- The Doctor, Doctor Who: The Rings of Akhaten, 2013


If you have access to the internet, the chances are, you have established an online identify. The primary way of doing this is via the social media platforms and the most primary of these is currently Facebook. 

My Facebook timeline: a part of the digital me. 
  
By creating a Facebook profile you are leaving an imprint of yourself online; every time you post something on Facebook you are adding to that imprint and causing your online shadow to grow. A platform like Facebook is a daily log, it is a diary, everyday you add new snapshots to it (see 366 FRAMES 2012: My 366 Project). Your online presence is the recorded narrative and it will be the narrative of your life once you have gone. 

On its own, cyberspace is a cold realm of code, but our participation in its shaping gives it meaning, we are the footprints in the snow. 

And the same is true of the entirety of your online presence. Every single thing you attribute to yourself online will go on to become a part of who you were; all those media empowered elements will become a part of your narrative, your spectacle, your imprint.




“Adults and children sometimes have boards in their bedrooms or living-rooms on which they pin pieces of paper: letters, snapshots, reproductions of paintings, newspaper cuttings, original drawings, postcards… they have been chosen in a highly personal way to match and express the experiences of the room’s inhabitant. Logically, these boards should replace museums.”
- John Berger, Ways of Seeing, 1972:23


Forty years on, in addition to our bedroom walls, we now also have Facebook walls. Whether it be a poster, a status update, or a YouTube video, It is crucial to understand our want to pin and post pre-established media contruct material on these walls, because understanding it will explain our want to engage, absorb and promote the media in all its varied forms. 

Fundamentally, it all boils down to narratives and why we take reality and remold it into narrative forms. We have told and engaged in stories from the year dot. From the first time we left an imprint on our cave wall and probably quite a while before...

41,000 years later, the imprints of a person still remains.


"Cave paintings demonstrate that cavemen understood visual representations as being about more than the process of looking. Perhaps even more so, cavemen understood that visual presentations were also absorptions into something bigger."
- Ways of Being: The Spectator and the Spectacle, 2013:99.


The Bigger Narrative
The sustainability of our day-to-day psychologies depend on being a part of a bigger narrative. Everyday we experience stories, we engage in stories, we exchange stories and we tell ourselves stories inside our heads. 

"Narratives are intimately linked to the human intellect, because they offer us explanations of a world that does not make sense." 

- Ways of Being: The Spectator and the Spectacle, 2013:99 





Stories enable us to grow, they console and make us whole - it is through them that we are able to come to terms with death and are able to achieve transcendence

Through a process of interfacing, the two databases of the spectator and the spectacle speak a fundamentally ancient language - the language of narratives. 

And, ultimately, through the process of exchanging that dialogue, they are able to grow bigger. Narratives, as told in any medium, enable our intellects to grow from one form into another, story-after-story, experience-after-experience:


"What is it about stories, anyway? Anthropologists tell us that storytelling is central to human existence. That it’s common to every known culture. That it involves a symbiotic exchange between teller and listener — an exchange we learn to negotiate in infancy. Just as the brain detects patterns in the visual forms of nature — a face, a figure, a flower — and in sound, so too it detects patterns in information. Stories are recognizable patterns, and in those patterns we find meaning. We use stories to make sense of our world and to share that understanding with others. They are the signal within the noise. So powerful is our impulse to detect story patterns that we see them even when they’re not there."

As I have already commented to several people who have confused my aims for this project as being concerned with films alone (which is understandable considering my love of the medium), I have said this: 

In this project (and in Ways of Being), I am not just talking about films, or even about media as whole, what I am discussing is our ways of being and how, through our interfacing ways of being spectators and spectacles, narratives are central to and expressions of our universal ways of being

This is a much more fundamental endeavour: I am talking about how films, media, storytelling, cyberspace, our perception of reality, etc. and how we interface with all of these inventions play into our ways of being and how they can explain our ways of being.  

Ways 2 Interface is about how we interface with the bigger picture, the bigger narrative - the network-narrative, technological and neurological.  


Read part 7 (the final part) of the introduction - Something #todowithfilm: Me, My Path and My Research Web 

The Interface: Reconsidering the Terminology and the Perspective of Understanding

The following is an unpublished post from 2014 that would have formed one part of the introduction for the Ways 2 Interface research project. 

Re-asserting Grand Theory with Practical Validation

While the seed for Ways 2 Interface was always germinating throughout the process of orchestrating Ways of Being, the seed for this project's essential aesthetic focus was established in Appendix I: The Multiplex is in your PocketAppendix I, with Appendix F: The Multiplex is in Trouble, was originally going to form Chapter Three of the paper's primary content, but this extra chapter was disbanded when I severly went over the primary content's required word count. 

However, in The Multiplex is in Your Pocket I touched on the concept of the interface:
  • the external physical interface, such as an iPad or cinema screen, through which the consumer directly experiences content. 
  • the theoretical construct interface, such as the gaze in Todd's McGowan's The Real Gaze: Film Theory After Lacan, representing the point at which a spectator and spectacle come into contact
  • the neuorological interface, as posited in Film Theory: Introduction Through the Senses, where the spectator and the spectacle interact on a neurological or neurobiological level. 
While I am championing the need to extend the scope of understanding, as an essential philosophical pursuit, I am also asserting a need to change/re-clarify the ways in which we discuss the relationship:
"we need to understand how the spectator views, absorbs, receives, engages, experiences, constructs, desires, negotiates, manipulates, participates, fantasises, debates, infers, identifies, critiques, addresses, senses, recreates and integrates with the cinematic fiction. The problematic nature of terminology and diversity in film theorisation goes to the very heart of this thesis’ focus" (O'Brien, 2013:36).

The inadacacies of terminology and definition were something that I continously came back to in Ways of Being

"Beyond celluloid film being discontinued, does ‘film’ refer to just theatrically produced entities or does it also refer to entities produced for television and the internet? Likewise, what is ‘cinema’ referring to: the physical cinema location, an artistic temperament or the industry as a whole?" (O'Brien, 2013:111). 

In Appendix A, I even went so far as to suggest a replacement for 'the spectator' and 'the spectacle' terms; respectively, these I repositioned as 'the percieving participator' and 'the spectacle experiencing situation'. While these were only hyperphetical, I created these new terms to demonstrate the shortcomings of current terminology. 


Defining the Components

As I have already noted, my paper argued for the inclusion of the body and, therefore, a greater sensory consideration; to this end, to describe an audience member as a viewer or spectator - an entity that is reliant on the information going through the eyes - is not a fair representation of the true sensory experience that actually occurs when experiencing a film (you should note that I tend to use 'experiencing' opposed to the more typically used 'viewing').



Do we view or do we feel films? 

I was never one hundred percent happy with the terms of the percieving participator and the spectacle experiencing situation; in fact, I think they are too clunky, but they still demonstrate a need for the current terminology to be clarified in regards to whatever context those terms are presented within. 

I am no linguist, but until clarity is brought to the way in which we discuss the subject, how can we ever hope to disect this thing that we call 'cinema', 'film', 'the movies', 'content' if we can not even define its delivery and reception processes properly? 

In the paper and here also, I do use the terms 'spectator' and 'spectacle', because they are specific enough to refer to a film and an audience member and loose enough to refer to other forms of media and presentation that cater for audience members (they sounded better as a title as well).

Spectator
noun. 
A person who watches at a show, game, or other event: around fifteen thousand spectators came to watch the thrills and spills.

Spectacle
noun. 
A visually striking performance or display: the acrobatic feats make a good spectacle.
[mass noun]: the show is pure spectacle an event or scene regarded in terms of its visual impact:the spectacle of a city’s mass grief.

(Oxford Dictionaries, 2013)

However, their emphasis on the visual does still bother me and if some better terms come along, then I will certainly use them. For the time being, though, I rely fully on the context in which I utilise these two terms; it is a context in which a greater sensory influence is at work:

“[in terms of our growing understanding of film spectatorship] we have stopped viewing spectacle content on a screen, and we now experience and interact with it via an interface. If there is a great deal of neurobiological participation happening on the spectator’s part, then perhaps this offers a more accurate way to talk about the process by which the spectator interfaces with any type of film spectacle” (O'Brien, p. 2013).

The Process of Interfacing

The interface allows us a means through which to more properly discuss and to concieve of the means by which a spectator and a spectacle interact with one another. The reflexive nature inherent in the definition and function of an interface allows us to see the relationship of the spectator and the spectacle as being something that has a back-and-forth inclination on both fronts - two faces/systems interacting with one another - and which also provides something of a concept of a middle-ground between those two interfacing components. 

The interface: the place/device/situation where spectator interacts with spectacle, where spectacle interacts with spectator. The interfacing and the process of interfacing are representative of an essential way of being that is integral to human nature and it has something to do with cause and effect, to want and to attain, the fantasy and the reality, the creator and the monster, excitement and crescendo, life and death. Basically, if I could define what it is, I would not have to orchestrate this research project! I believe as much as it is concerned with the physical delivery and neurobiological reception methods, it is equally tied up with a cognitively abstract, even psychoanalytical, understanding of the explorer and the explored. 

Different media and different mindsets all mixed up.

I feel as a means to approach this subject from a progressive and combined perspective 'interface' offers the best focus from which to start. Hence, my reasoning for establishing it as the starting point and ultimate ending focus of the second phase of this research project.



Read part 6 of the introduction - The Network-Narrative: Understanding the Spectator's World Wide Interfacing Relationship with the Spectacle